![]() It would just be one less layer for us to have running, as we certainly have to have Oculus Home running as well when playing the game. Having said that though, I do hope at some point down the road when they have the time and resources to do so, they can go ahead and implement native Oculus support through the Oculus runtime. Just launch the game and it will run and connect through Steam VR for you. I don't know if this makes any difference, but you guys do know you do not need to launch Steam or Steam VR prior to launching BOS? I was very pleasantly surprised at how well the game performs in the Rift for me - much better than I had anticipated. Looks like steamvr compositor is rendering at low res. Steam On Linux Usage Receded Slightly In September: : Steam On Linux Marketshare Crawls Up To 1.27 For August 2022: : Atomic Async Page Flips Proposed, Valve's Gamescope Compositor Has Support Pending: : Proton 7. Try to click the 'launch compositor' button. IMHO, its best to first launch SteamVR and make sure everything is working on that level (room setup works, compositor works and so on). Unplug the power source from the HMD and then plug it back in. ![]() I had never used it before with my Rift till now. Shut down the game engine and restart it. I was somewhat concerned when I learned that the VR implementation for BoS was going to be going through Steam VR only as I have a Rift. The Rift client seems to run pretty lean. I wish those of us who use Rifts and standalone keys didn't have to run BoX through SteamVR. Mine has VR Compositor using 35-40% and VR Server using around 10% when SteamVR is idling.Ī quick google search leads me to believe that this is a long-standing issue since the beginning of SteamVR and I don't think it has ever been resolved. It seems to run smoother, suggesting it is actually using the dGPU as opposed to without the launch option, but it still opens VRCompositor on the monitor rather than the Valve Index. Is it showing "VR Compositor" and "VR Server" both using a lot of CPU? I have found I can get SteamVR using video memory (monitoring via radeontop -b 3) using DRIPRIME1 command in Launch Options.
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